parent
4425b2326b
commit
f259c1a83f
@ -1,5 +1,5 @@
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[folding]
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node_unfolds=[NodePath("."), PackedStringArray("Transform", "Material", "Texture", "Ordering", "Visibility", "Editor Description", "Process", "ccVanilla"), NodePath("PlayArea"), PackedStringArray("Input", "Collision")]
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node_unfolds=[NodePath("."), PackedStringArray("Transform", "Material", "Texture", "Ordering", "Visibility", "Editor Description", "Process", "ccVanilla"), NodePath("Location"), PackedStringArray("Visibility"), NodePath("PlayArea"), PackedStringArray("Input", "Collision"), NodePath("PlayArea/Cupcake"), PackedStringArray("Collision"), NodePath("PlayArea/CollisionShape2D"), PackedStringArray("Transform", "Visibility")]
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resource_unfolds=["res://Scenes/game_world.tscn::RectangleShape2D_sh03e", PackedStringArray()]
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nodes_folded=[]
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@ -0,0 +1,18 @@
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extends Area2D
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var horse = preload("res://Scripts/horse.gd")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_area_exited(body):
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if body.is_in_group("Cupcake"):
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horse.ccVanNum += 1
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print(horse.ccVanNum)
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body.queue_free()
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@ -0,0 +1,11 @@
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extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@ -0,0 +1,11 @@
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extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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