Nightly push

prepwork and touchups
main
OnlyMares 2 years ago
parent 4425b2326b
commit f259c1a83f

@ -1,3 +1,5 @@
TextureButton
VBoxContainer
Node2D
Sprite2D
CollisionShape2D

@ -14,7 +14,7 @@ dock_split_1=0
dock_split_4=0
dock_2="FileSystem"
dock_3="Scene,Import"
dock_5="Inspector,Node,History,Commit (14)"
dock_5="Inspector,Node,History,Commit (15)"
[EditorNode]
@ -22,7 +22,7 @@ open_scenes=["res://Scenes/game_world.tscn", "res://Scenes/horse.tscn", "res://S
[ScriptEditor]
open_scripts=["res://Scripts/Cupcake Spawn Timer.gd", "res://Scripts/Cupcakes/cupcake.gd", "res://Scripts/game_world.gd", "res://Scripts/horse.gd", "res://README.md"]
open_scripts=["res://Scripts/Cupcake Spawn Timer.gd", "res://Scripts/Cupcakes/cupcake.gd", "res://Scripts/game_world.gd", "res://Scripts/horse.gd", "res://Scripts/PlayArea.gd", "res://README.md"]
open_help=["Node"]
script_split_offset=70
list_split_offset=0

@ -1,5 +1,7 @@
2a60927148abd1d33b818b535e306557
::res://::1677817957
::res://::1677895080
export_presets.cfg::TextFile::-1::1677836748::0::1::::<><>::
README.md::TextFile::-1::1677829846::0::1::::<><>::
::res://addons/::1677750379
::res://addons/godot-git-plugin/::1677750379
git_plugin.gdextension::GDExtension::-1::1677750379::0::1::::<><>::
@ -16,13 +18,21 @@ Cupcake.png::CompressedTexture2D::2257367495948376976::1677756335::1677787255::1
::res://Art/Locations/::1677787260
yard1.png::CompressedTexture2D::4372226739663751514::1677759042::1677787260::1::::<><>::
::res://Art/Upgrades/::1677787246
::res://Scenes/::1677817739
game_world.tscn::PackedScene::7981802964863433317::1677817739::0::1::::<><>::res://Scripts/game_world.gd
horse.tscn::PackedScene::8568825373134700876::1677817739::0::1::::<><>::res://Scripts/horse.gd<>uid://cbpvwmngdb4ke
::res://Scenes/Cupcakes/::1677817739
cupcake.tscn::PackedScene::8468695979515826288::1677817739::0::1::::<><>::uid://7fqro4fugv8k
::res://Scenes/Locations/::1677787474
::res://Scenes/UI/::1677787492
::res://Scripts/::1677795117
game_world.gd::GDScript::-1::1677795117::0::1::::<>Node2D<>::
horse.gd::GDScript::-1::1677753343::0::1::::<>CharacterBody2D<>::
::res://Scenes/::1677894922
game_world.tscn::PackedScene::7981802964863433317::1677894922::0::1::::<><>::res://Scripts/game_world.gd<>res://Scripts/Cupcake Spawn Timer.gd<>uid://dswkgkor3yejo<>res://Scripts/PlayArea.gd
horse.tscn::PackedScene::8568825373134700876::1677894219::0::1::::<><>::res://Scripts/horse.gd<>uid://cbpvwmngdb4ke
::res://Scenes/Cupcakes/::1677894219
cupcake.tscn::PackedScene::8468695979515826288::1677894219::0::1::::<><>::res://Scripts/Cupcakes/cupcake.gd<>uid://7fqro4fugv8k
::res://Scenes/Locations/::1677894219
yard.tscn::PackedScene::7883941411178408831::1677894219::0::1::::<><>::uid://b3j662tj6h5vq
::res://Scenes/UI/::1677894219
ingame_ui.tscn::PackedScene::6815695514927101566::1677894219::0::1::::<><>::
::res://Scripts/::1677895080
constVar.gd::GDScript::-1::1677895026::0::1::::<>Node<>::
Cupcake Spawn Timer.gd::GDScript::-1::1677829748::0::1::::<>Timer<>::
game_world.gd::GDScript::-1::1677894219::0::1::::<>Node2D<>::
horse.gd::GDScript::-1::1677889419::0::1::::<>CharacterBody2D<>::
PlayArea.gd::GDScript::-1::1677893017::0::1::::<>Area2D<>::
varVar.gd::GDScript::-1::1677895074::0::1::::<>Node<>::
::res://Scripts/Cupcakes/::1677890080
cupcake.gd::GDScript::-1::1677890080::0::1::::<>RigidBody2D<>::

@ -8,3 +8,4 @@ res://Scripts/Cupcakes/cupcake.gd
res://Scenes/Locations/yard.tscn
res://README.md
res://Scenes/UI/ingame_ui.tscn
res://Scripts/PlayArea.gd

@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-673.548, -647.473),
"ofs": Vector2(-605.908, -556.88),
"primary_grid_steps": 8,
"show_edit_locks": true,
"show_guides": true,
@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 0.471937
"zoom": 0.5
}
3D={
"fov": 70.01,

@ -1,5 +1,5 @@
[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform", "Material", "Texture", "Ordering", "Visibility", "Editor Description", "Process", "ccVanilla"), NodePath("PlayArea"), PackedStringArray("Input", "Collision")]
node_unfolds=[NodePath("."), PackedStringArray("Transform", "Material", "Texture", "Ordering", "Visibility", "Editor Description", "Process", "ccVanilla"), NodePath("Location"), PackedStringArray("Visibility"), NodePath("PlayArea"), PackedStringArray("Input", "Collision"), NodePath("PlayArea/Cupcake"), PackedStringArray("Collision"), NodePath("PlayArea/CollisionShape2D"), PackedStringArray("Transform", "Visibility")]
resource_unfolds=["res://Scenes/game_world.tscn::RectangleShape2D_sh03e", PackedStringArray()]
nodes_folded=[]

@ -22,7 +22,7 @@ recent_presets=PackedColorArray(0, 0, 0, 1, 0.2, 0.0156863, 0.286275, 0.431373,
[recent_files]
scenes=["res://Scenes/UI/ingame_ui.tscn", "res://Scenes/Locations/yard.tscn", "res://Scenes/Locations/y.tscn", "res://Scenes/Locations/Yard.tscn", "res://Scenes/Cupcakes/cupcake.tscn", "res://Scenes/horse.tscn", "res://Scenes/game_world.tscn", "res://Scenes/cupcake.tscn"]
scripts=["res://README.md", "res://Scripts/Cupcakes/cupcake.gd", "res://Scripts/Cupcake Spawn Timer.gd", "Node", "res://Scripts/game_world.gd", "res://Scripts/horse.gd"]
scripts=["res://Scripts/PlayArea.gd", "res://README.md", "res://Scripts/Cupcakes/cupcake.gd", "res://Scripts/Cupcake Spawn Timer.gd", "Node", "res://Scripts/game_world.gd", "res://Scripts/horse.gd"]
[script_setup]

@ -1,3 +1,4 @@
res://Scripts
res://Scenes/UI
/home/shobie/CupcakeRevolution1
res://Scenes/Locations

@ -3,10 +3,10 @@
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"column": 10,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 5,
"row": 10,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
@ -17,11 +17,11 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"column": 24,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 50,
"scroll_position": 4.0,
"row": 16,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
@ -45,10 +45,10 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 14,
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 14,
"row": 13,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
@ -67,3 +67,17 @@ state={
"selection": false,
"syntax_highlighter": "Plain Text"
}
[res://Scripts/PlayArea.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 21,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 15,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
}

@ -8,6 +8,7 @@ radius = 16.0
[node name="Cupcake" type="RigidBody2D"]
collision_layer = 2
inertia = 0.17
gravity_scale = 0.0
linear_damp = 6.0
script = ExtResource("1_2fcqt")

@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://dlypem0porccr"]
[gd_scene load_steps=6 format=3 uid="uid://dlypem0porccr"]
[ext_resource type="Script" path="res://Scripts/game_world.gd" id="1_c2sx0"]
[ext_resource type="Script" path="res://Scripts/Cupcake Spawn Timer.gd" id="2_bjylp"]
[ext_resource type="PackedScene" uid="uid://dswkgkor3yejo" path="res://Scenes/Cupcakes/cupcake.tscn" id="2_fi3r2"]
[ext_resource type="Script" path="res://Scripts/PlayArea.gd" id="3_3x1i6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sh03e"]
size = Vector2(1943, 1102)
@ -18,16 +19,17 @@ autostart = true
script = ExtResource("2_bjylp")
[node name="PlayArea" type="Area2D" parent="."]
collision_layer = 3
collision_mask = 3
script = ExtResource("3_3x1i6")
[node name="Cupcake" parent="PlayArea" instance=ExtResource("2_fi3r2")]
position = Vector2(83, -168)
collision_layer = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayArea"]
position = Vector2(961.5, 541)
shape = SubResource("RectangleShape2D_sh03e")
disabled = true
[connection signal="timeout" from="Cupcake Spawn Timer" to="." method="_on_timeout"]
[connection signal="area_exited" from="PlayArea" to="." method="_on_play_area_area_exited"]
[connection signal="area_exited" from="PlayArea" to="PlayArea" method="_on_area_exited"]
[connection signal="body_exited" from="PlayArea" to="." method="_on_play_area_body_exited"]

@ -0,0 +1,18 @@
extends Area2D
var horse = preload("res://Scripts/horse.gd")
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_area_exited(body):
if body.is_in_group("Cupcake"):
horse.ccVanNum += 1
print(horse.ccVanNum)
body.queue_free()

@ -12,9 +12,9 @@ var ccChocolate
var ccchoc
var randX
var randY
var ccSpawnRate = 10
var ccSpawnRate = 25
var ccCount = 0
var ccMaxOnScreen = 250
var ccMaxOnScreen = 2000
func _ready():
horse_instance = horse_scene.instantiate()
@ -35,7 +35,7 @@ func spawnCupcakes():
randY = randi_range(10, 1070)
ccvan.position = Vector2(randX, randY)
$PlayArea.add_child(ccvan.duplicate())
ccCount = ccCount + 1
ccCount = ccCount + 25
@ -43,27 +43,11 @@ func collectCupcakes():
pass
func _on_timeout():
var timer = get_node("Cupcake Spawn Timer")
spawnCupcakes()
timer.start
func _on_play_area_area_exited(area):
pass
func _on_play_area_body_exited(body):
if body.is_in_group("Cupcake"):
horse.ccVanNum += 1
print(horse.ccVanNum)
body.queue_free()
pass
func _on_play_area_area_shape_exited(area_rid, area, area_shape_index, local_shape_index):
pass # Replace with function body.

@ -2,6 +2,7 @@ extends CharacterBody2D
var horse_instance
var mouse_position = Vector2.ZERO
var blower
#ccScore
var ccVanNum = 0

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
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