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CupcakeRevolution/Scripts/game_world.gd

34 lines
648 B
GDScript

extends Node2D
var spawncount = 0
var horse_scene = preload("res://Scenes/horse.tscn")
var horse_instance
var mouse_position = Vector2.ZERO
@export var ccVanilla = preload("res://Scenes/Cupcakes/cupcake.tscn")
var ccvan
var ccChocolate
var ccchoc
var randX
var randY
var ccSpawnRate = 10
func _ready():
horse_instance = horse_scene.instantiate()
ccvan = ccVanilla.instantiate()
add_child(horse_instance)
add_child(ccvan)
func _process(delta):
mouse_position = get_global_mouse_position()
horse_instance.position = mouse_position
func spawnCupcakes():
pass
func collectCupcakes():
pass
func _on_play_area_body_exited(body):
pass