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34 lines
648 B
GDScript
34 lines
648 B
GDScript
extends Node2D
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var spawncount = 0
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var horse_scene = preload("res://Scenes/horse.tscn")
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var horse_instance
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var mouse_position = Vector2.ZERO
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@export var ccVanilla = preload("res://Scenes/Cupcakes/cupcake.tscn")
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var ccvan
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var ccChocolate
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var ccchoc
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var randX
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var randY
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var ccSpawnRate = 10
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func _ready():
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horse_instance = horse_scene.instantiate()
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ccvan = ccVanilla.instantiate()
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add_child(horse_instance)
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add_child(ccvan)
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func _process(delta):
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mouse_position = get_global_mouse_position()
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horse_instance.position = mouse_position
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func spawnCupcakes():
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pass
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func collectCupcakes():
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pass
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func _on_play_area_body_exited(body):
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pass
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