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CupcakeRevolution/Scripts/game_world.gd

506 lines
13 KiB
GDScript

extends Node2D
#Cupcake Values
var ccVanNum: int = 0
var ccVanValue: int = 1
var ccChocNum: int = 0
var ccChocValue: int = 1
var ccStrawNum: int = 0
var ccStrawValue: int = 1
var ccRVelNum: int = 0
var ccRVelValue: int = 1
var ccCinNum: int = 0
var ccCinValue: int = 1
var ccHonNum: int = 0
var ccHonValue: int = 1
var ccNightmareNum: int = 0
var ccNightmareValue: int = 1
#Cupcake Upgrade Prices
var ccVanPrice: int = 10
var ccVanPrice2: int = 15
var ccVanPrice3: int = 15
var ccVanPrice4: int = 250
var ccChocPrice: int = 10
var ccChocPrice2: int = 15
var ccChocPrice3: int = 15
var ccChocPrice4: int = 500
var ccChocPrice5: int
var ccChocPrice6: int
var ccStrawPrice: int = 10
var ccStrawPrice2: int = 15
var ccStrawPrice3: int = 15
var ccStrawPrice4: int = 750
var ccStrawPrice5: int = 150
var ccStrawPrice6: int = 200
var ccRVelPrice: int = 10
var ccRVelPrice2: int = 15
var ccRVelPrice3: int = 15
var ccRVelPrice4: int = 1000
var ccCinPrice: int = 10
var ccCinPrice2: int = 15
var ccCinPrice3: int = 15
var ccCinPrice4: int = 1250
var ccNonPrice: int = 10
var ccHonPrice2: int = 15
var ccHonPrice3: int = 15
var ccHonPrice4: int = 1500
var ccNightPrice: int = 10
var ccNightPrice2: int = 15
var ccNightPrice3: int = 15
var ccNightPrice4: int = 1750
#Upgrade counts
var vanUpNum1: int = 0
var vanUpNum2: int = 0
var vanUpNum3: int = 0
var vanUpNum4: int = 0
var chocUpNum1: int = 0
var chocUpNum2: int = 0
var chocUpNum3: int = 0
var chocUpNum4: int = 0
var chocUpNum5: int = 0
var chocUpNum6: int = 0
var strawUpNum1: int = 0
#Preloaded scenes and scripts
var upgradeUI = preload("res://Scenes/UI/upgrades.tscn")
var location = preload("res://Scenes/Locations/yard.tscn")
var horse_scene = preload("res://Scenes/horse.tscn")
var horse = preload("res://Scripts/horse.gd")
var ccVanilla = preload("res://Scenes/Cupcakes/cupcake.tscn")
var ccChocolate = preload("res://Scenes/Cupcakes/chocCupcake.tscn")
var ccStrawberry = preload("res://Scenes/Cupcakes/strawCupcake.tscn")
var ccRedVelvet
var ccCinnamon
var ccHonest
var ccNightmare
var ccRock
var ccRuby
var ccSapphire
var ccEmerald
var ccDiamond
var ccLoyal
var ccChaos
#Instantiations
var ccVan = ccVanilla.instantiate()
var ccChoc = ccChocolate.instantiate()
var ccStraw = ccStrawberry.instantiate()
var ccRVel = ccRedVelvet
var ccCin = ccCinnamon
var ccHon = ccHonest
var ccNight = ccNightmare
var ccRoc = ccRock
var ccRub = ccRuby
var ccSap = ccSapphire
var ccEme = ccEmerald
var ccDia = ccDiamond
var ccLoy = ccLoyal
var ccCha = ccChaos
#Cupcake Locks
var ccChocLocked = true
var ccStrawLocked = true
var ccRVelLocked = true
var ccCinLocked = true
var ccHonLocked = true
var ccNightLocked = true
var ccRocLocked = true
var ccRubLocked = true
var ccSapLocked = true
var ccEmeLocked = true
var ccDiaLocked = true
var ccChaLocked = true
#Spawnrates
var ccVanSpawnRate = 30
var ccChocSpawnRate = 30
var ccStrawSpawnRate = 30
var ccRVelSpawnRate = 3
var ccNightSpawnRate = 3
var ccRocSpawnRate = 3
var ccRubSpawnRate = 3
var ccSapSpawnRate = 3
var ccEmeSpawnRate = 3
var ccDiaSpawnRate = 3
var ccChaSpawnRate = 3
#Combo
var comboLocked = true
var combo = 1.00
var comboMultiplier
#Other
@onready var timer = get_node("Cupcake Spawn Timer")
var horseAttached = true
var horse_instance
var mouse_position = Vector2.ZERO
var ccCount = 0
var ccMaxOnScreen = 3000
#General
func _ready():
var spawn
horse_instance = horse_scene.instantiate()
spawn = location.instantiate()
$Location.add_child(spawn)
add_child(horse_instance)
func _process(delta):
if horseAttached == true:
mouse_position = get_global_mouse_position()
horse_instance.position = mouse_position
handleInput()
func handleInput():
if Input.is_action_pressed("horseAttach"):
if horseAttached == true:
horseAttached = false
else:
horseAttached = true
func collectCupcakes():
$InGameUI/Num/NumGrid/ccVanNum.text = str(ccVanNum)
$InGameUI/Num/NumGrid/ccChocNum.text = str(ccChocNum)
$InGameUI/Num/NumGrid/ccStrawNum.text = str(ccStrawNum)
$InGameUI/Num/NumGrid/ccRVelNum.text = str(ccRVelNum)
$InGameUI/Num/NumGrid/ccCinNum.text = str(ccCinNum)
$InGameUI/Num/NumGrid/ccHonNum.text = str(ccHonNum)
$InGameUI/Num/NumGrid/ccNightNum.text = str(ccNightmareNum)
func _on_timeout():
spawnVanCupcakes()
if ccChocLocked == false:
spawnChocCupcakes()
if ccStrawLocked == false:
spawnStrawCupcakes()
if ccRVelLocked == false:
spawnRVelCupcakes()
if ccCinLocked == false:
spawnCinCupcakes()
if ccHonLocked == false:
spawnHonCupcakes()
if ccNightLocked == false:
spawnNightCupcakes()
collectCupcakes()
timer.start
#Spawn
func spawnVanCupcakes():
var randX
var randY
randomize()
if ccCount <= ccMaxOnScreen:
for i in range(ccVanSpawnRate):
randX = randi_range(10, 1910)
randY = randi_range(10, 1070)
ccVan.position = Vector2(randX, randY)
$Cupcakes.add_child(ccVan.duplicate())
ccCount = ccCount + ccVanSpawnRate
func spawnChocCupcakes():
var randX
var randY
randomize()
if ccCount <= ccMaxOnScreen:
for i in range(ccChocSpawnRate):
randX = randi_range(10, 1910)
randY = randi_range(10, 1070)
ccChoc.position = Vector2(randX, randY)
$Cupcakes.add_child(ccChoc.duplicate())
ccCount = ccCount + ccChocSpawnRate
func spawnStrawCupcakes():
var randX
var randY
randomize()
if ccCount <= ccMaxOnScreen:
for i in range(ccStrawSpawnRate):
randX = randi_range(10, 1910)
randY = randi_range(10, 1070)
ccStraw.position = Vector2(randX, randY)
$Cupcakes.add_child(ccStraw.duplicate())
ccCount = ccCount + ccStrawSpawnRate
func spawnRVelCupcakes():
pass
func spawnCinCupcakes():
pass
func spawnHonCupcakes():
pass
func spawnNightCupcakes():
pass
###Upgrades###
#Vanilla
func _on_upgrades_one_more_cupcake():
if ccVanNum >= ccVanPrice:
ccVanSpawnRate += 1
ccVanNum -= ccVanPrice
ccVanPrice = ccVanPrice * 1.3
vanUpNum1 += 1
$Upgrades/Control/VanScroll/VanGrid/VanUp1/Price.text = str(ccVanPrice)
collectCupcakes()
func _on_upgrades_faster_cupcake():
if ccVanNum >= ccVanPrice2:
ccVanNum -= ccVanPrice2
ccVanPrice2 = ccVanPrice2 * 1.3
timer.wait_time = timer.wait_time - (timer.wait_time * 0.01)
vanUpNum2 += 1
$Upgrades/Control/VanScroll/VanGrid/VanUp2/Price.text = str(ccVanPrice2)
collectCupcakes()
func _on_upgrades_condensed_cupcake_1():
if ccVanNum >= ccVanPrice3:
ccVanNum -= ccVanPrice3
ccVanPrice3 = ccVanPrice3 * 1.3
ccVanValue += 1
vanUpNum3 += 1
$Upgrades/Control/VanScroll/VanGrid/VanUp3/Price.text = str(ccVanPrice3)
collectCupcakes()
#Chocolate
func _on_upgrades_one_more_cupcake_2():
if ccChocNum >= ccChocPrice:
ccChocSpawnRate += 1
ccChocNum -= ccChocPrice
ccChocPrice = ccChocPrice * 1.3
chocUpNum1 += 1
$Upgrades/Control/ChocScroll/ChocGrid/ChocUp1/Price.text = str(ccChocPrice)
collectCupcakes()
func _on_upgrades_faster_cupcake_2():
if ccChocNum >= ccChocPrice2:
ccChocNum -= ccChocPrice2
ccChocPrice2 = ccChocPrice2 * 1.3
timer.wait_time = timer.wait_time - (timer.wait_time * 0.01)
chocUpNum2 += 1
$Upgrades/Control/ChocScroll/ChocGrid/ChocUp2/Price.text = str(ccChocPrice2)
collectCupcakes()
func _on_upgrades_condensed_cupcake_2():
if ccChocNum >= ccChocPrice3:
ccChocNum -= ccChocPrice3
ccChocPrice3 = ccChocPrice3 * 1.3
ccChocValue += 1
chocUpNum3 += 1
$Upgrades/Control/ChocScroll/ChocGrid/ChocUp3/Price.text = str(ccChocPrice3)
collectCupcakes()
#Strawberry
func _on_upgrades_one_more_cupcake_3():
if ccStrawNum >= ccStrawPrice:
ccStrawSpawnRate += 1
ccStrawNum -= ccStrawPrice
ccStrawPrice = ccStrawPrice * 1.3
strawUpNum1 += 1
$Upgrades/Control/StrawScroll/StrawGrid/StrawUp1/Price.text = str(ccStrawPrice)
collectCupcakes()
func _on_upgrades_faster_cupcake_3():
if ccStrawNum >= ccStrawPrice2:
ccStrawNum -= ccStrawPrice2
ccStrawPrice2 = ccStrawPrice2 * 1.3
timer.wait_time = timer.wait_time - (timer.wait_time * 0.01)
$Upgrades/Control/StrawScroll/StrawGrid/StrawUp2/Price.text = str(ccStrawPrice2)
collectCupcakes()
func _on_upgrades_condensed_cupcake_3():
if ccStrawNum >= ccStrawPrice3:
ccStrawNum -= ccStrawPrice3
ccStrawPrice3 = ccStrawPrice3 * 1.3
ccStrawValue += 1
$Upgrades/Control/StrawScroll/StrawGrid/StrawUp3/Price.text = str(ccStrawPrice3)
collectCupcakes()
#Red Velvet
func _on_upgrades_one_more_cupcake_4():
if ccChocNum >= ccChocPrice:
ccChocSpawnRate += 1
ccChocNum -= ccChocPrice
ccVanPrice = ccVanPrice * 1.3
$Upgrades/Control/VanScroll/VanGrid/VanUp1/Price.text = str(ccChocPrice)
collectCupcakes()
func _on_upgrades_faster_cupcake_4():
if ccChocNum >= ccChocPrice2:
ccChocNum -= ccChocPrice2
ccChocPrice2 = ccChocPrice2 * 1.3
timer.wait_time = timer.wait_time - (timer.wait_time * 0.01)
$Upgrades/Control/VanScroll/VanGrid/VanUp2/Price.text = str(ccChocPrice2)
collectCupcakes()
func _on_upgrades_condensed_cupcake_4():
if ccChocNum >= ccChocPrice3:
ccChocNum -= ccChocPrice3
ccChocPrice3 = ccChocPrice3 * 1.3
ccChocValue += 1
$Upgrades/Control/ChocScroll/ChocGrid/ChocUp3/Price.text = str(ccChocPrice3)
collectCupcakes()
#Cinnamon
func _on_upgrades_one_more_cupcake_5():
if ccChocNum >= ccChocPrice:
ccChocSpawnRate += 1
ccChocNum -= ccChocPrice
ccVanPrice = ccVanPrice * 1.3
$Upgrades/Control/VanScroll/VanGrid/VanUp1/Price.text = str(ccChocPrice)
collectCupcakes()
func _on_upgrades_faster_cupcake_5():
if ccChocNum >= ccChocPrice2:
ccChocNum -= ccChocPrice2
ccChocPrice2 = ccChocPrice2 * 1.3
timer.wait_time = timer.wait_time - (timer.wait_time * 0.01)
$Upgrades/Control/VanScroll/VanGrid/VanUp2/Price.text = str(ccChocPrice2)
collectCupcakes()
func _on_upgrades_condensed_cupcake_5():
if ccChocNum >= ccChocPrice3:
ccChocNum -= ccChocPrice3
ccChocPrice3 = ccChocPrice3 * 1.3
ccChocValue += 1
$Upgrades/Control/ChocScroll/ChocGrid/ChocUp3/Price.text = str(ccChocPrice3)
collectCupcakes()
#Honest
func _on_upgrades_condensed_cupcake_6():
if ccChocNum >= ccChocPrice:
ccChocSpawnRate += 1
ccChocNum -= ccChocPrice
ccVanPrice = ccVanPrice * 1.3
$Upgrades/Control/VanScroll/VanGrid/VanUp1/Price.text = str(ccChocPrice)
collectCupcakes()
func _on_upgrades_faster_cupcake_6():
if ccChocNum >= ccChocPrice2:
ccChocNum -= ccChocPrice2
ccChocPrice2 = ccChocPrice2 * 1.3
timer.wait_time = timer.wait_time - (timer.wait_time * 0.01)
$Upgrades/Control/VanScroll/VanGrid/VanUp2/Price.text = str(ccChocPrice2)
collectCupcakes()
func _on_upgrades_one_more_cupcake_6():
if ccChocNum >= ccChocPrice3:
ccChocNum -= ccChocPrice3
ccChocPrice3 = ccChocPrice3 * 1.3
ccChocValue += 1
$Upgrades/Control/ChocScroll/ChocGrid/ChocUp3/Price.text = str(ccChocPrice3)
collectCupcakes()
func _on_upgrades_cupcake_damage():
pass
func _on_upgrades_horse_health():
pass
func _on_upgrades_sweetie_damage():
pass
#Nightmare
#Unlock
func _on_upgrades_unlock_choc():
if ccVanNum >= ccVanPrice4:
ccVanNum -= ccVanPrice4
ccChocLocked = false
$"InGameUI/Main/HBoxContainer/Choc".visible = true
$"InGameUI/Num/NumGrid/chocIcon".visible = true
$"InGameUI/Num/NumGrid/ccChocNum".visible = true
$"Upgrades/Control/VanScroll/VanGrid/VanUp4/Buy".visible = false
func _on_upgrades_unlock_straw():
if ccChocNum >= ccChocPrice4:
ccChocNum -= ccChocPrice4
ccStrawLocked = false
$"InGameUI/Main/HBoxContainer/Straw".visible = true
$"InGameUI/Num/NumGrid/strawIcon".visible = true
$"InGameUI/Num/NumGrid/ccStrawNum".visible = true
$"Upgrades/Control/ChocScroll/ChocGrid/ChocUp4/Buy".visible = false
func _on_upgrades_unlock_r_vel():
if ccStrawNum >= ccStrawPrice4:
ccStrawNum -= ccStrawPrice4
ccRVelLocked = false
$"InGameUI/Main/HBoxContainer/Rvel".visible = true
$"InGameUI/Num/NumGrid/rvelIcon".visible = true
$"InGameUI/Num/NumGrid/ccRVelNum".visible = true
$"Upgrades/Control/RVelScroll/RVelGrid/RVelUp4/Buy".visible = false
func _on_upgrades_unlock_cin():
if ccRVelNum >= ccRVelPrice4:
ccRVelNum -= ccRVelPrice4
ccCinLocked = false
$"InGameUI/Main/HBoxContainer/Cin".visible = true
$"InGameUI/Num/NumGrid/cinIcon".visible = true
$"InGameUI/Num/NumGrid/ccCinNum".visible = true
$"Upgrades/Control/CinScroll/CinGrid/CinUp4/Buy".visible = false
func _on_upgrades_unlock_hon():
if ccCinNum >= ccCinPrice4:
ccCinNum -= ccCinPrice4
ccHonLocked = false
$"InGameUI/Main/HBoxContainer/Honest".visible = true
$"InGameUI/Num/NumGrid/honIcon".visible = true
$"InGameUI/Num/NumGrid/ccHonNum".visible = true
$"Upgrades/Control/HonScroll/HonGrid/HonUp4/Buy".visible = false
func _on_upgrades_unlock_nightmare():
if ccHonNum >= ccHonPrice4:
ccHonNum -= ccHonPrice4
ccNightLocked = false
$"InGameUI/Main/HBoxContainer/Night".visible = true
$"InGameUI/Num/NumGrid/nightIcon".visible = true
$"InGameUI/Num/NumGrid/ccNightNum".visible = true
$"Upgrades/Control/NightScroll/NightGrid/NightUp4/Buy".visible = false
#Collect
func _on_van_cupcake_cc_van_collected():
ccVanNum += ccVanValue
ccCount -= 1
collectCupcakes()
func _on_choc_cupcake_cc_choc_collected():
ccChocNum += ccChocValue
ccCount -= 1
collectCupcakes()
func _on_straw_cupcake_cc_straw_collected():
ccStrawNum += ccStrawValue
ccCount -= 1
collectCupcakes()
func _on_rvel_cupcake_cc_rvel_collected():
ccRVelNum += ccRVelValue
ccCount -= 1
collectCupcakes()
func _on_cin_cupcake_cc_cin_collected():
ccCinNum += ccCinValue
ccCount -= 1
collectCupcakes()
func _on_honest_cupcake_cc_hon_collected():
ccHonNum += ccHonValue
ccCount -= 1
collectCupcakes()
func _on_night_cupcake_cc_night_collected():
ccHonNum += ccHonValue
ccCount -= 1
collectCupcakes()