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extends Node2D
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signal condensedCupcake1()
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#Cupcake Values
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var ccVanNum: int = 0
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var ccVanValue: int = 1
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var ccChocNum: int = 0
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#Cupcake Upgrade Prices
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var ccVanPrice: int = 10
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var ccVanPrice2: int = 15
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var ccVanPrice3: int = 15
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var ccChocPrice: int = 10
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#Preloaded scenes and scripts
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var upgradeUI = preload("res://Scenes/UI/upgrades.tscn")
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var location = preload("res://Scenes/Locations/yard.tscn")
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var horse_scene = preload("res://Scenes/horse.tscn")
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var horse = preload("res://Scripts/horse.gd")
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var ccVanilla = preload("res://Scenes/Cupcakes/cupcake.tscn")
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var ccChocolate
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var ccchoc
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#Other
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@onready var timer = get_node("Cupcake Spawn Timer")
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var horseAttached = true
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var horse_instance
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var mouse_position = Vector2.ZERO
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var ccvan = ccVanilla.instantiate()
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var ccSpawnRate = 3
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var ccCount = 0
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var ccMaxOnScreen = 2000
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func _ready():
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var spawn
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horse_instance = horse_scene.instantiate()
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spawn = location.instantiate()
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$Location.add_child(spawn)
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add_child(horse_instance)
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func _process(delta):
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if horseAttached == true:
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mouse_position = get_global_mouse_position()
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horse_instance.position = mouse_position
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handleInput()
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func handleInput():
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if Input.is_action_pressed("horseAttach"):
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if horseAttached == true:
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horseAttached = false
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else:
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horseAttached = true
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func spawnCupcakes():
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var randX
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var randY
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randomize()
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if ccCount <= ccMaxOnScreen:
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for i in range(ccSpawnRate):
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randX = randi_range(10, 1910)
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randY = randi_range(10, 1070)
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ccvan.position = Vector2(randX, randY)
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$Cupcakes.add_child(ccvan.duplicate())
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ccCount = ccCount + ccSpawnRate
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func collectCupcakes():
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$InGameUI/Num/VBoxContainer/ccVanNum.text = str(ccVanNum)
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func _on_timeout():
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spawnCupcakes()
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collectCupcakes()
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timer.start
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func _on_play_area_body_exited(body):
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pass
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func _on_cupcake_cc_van_collected():
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ccVanNum += ccVanValue
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ccCount -= 1
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collectCupcakes()
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func _on_upgrades_one_more_cupcake():
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if ccVanNum >= ccVanPrice:
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ccSpawnRate += 1
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ccVanNum -= ccVanPrice
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ccVanPrice = ccVanPrice * PI
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$Upgrades/Control/ScrollContainer/VanGrid/VanUp1/Price.text = str(ccVanPrice)
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collectCupcakes()
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func _on_upgrades_faster_cupcake():
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if ccVanNum >= ccVanPrice2:
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ccVanNum -= ccVanPrice2
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ccVanPrice2 = ccVanPrice2 * PI
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timer.wait_time = timer.wait_time - (timer.wait_time * 0.01)
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$Upgrades/Control/ScrollContainer/VanGrid/VanUp2/Price.text = str(ccVanPrice2)
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collectCupcakes()
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func _on_upgrades_condensed_cupcake_1():
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if ccVanNum >= ccVanPrice3:
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ccVanNum -= ccVanPrice3
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ccVanPrice3 = ccVanPrice3 * PI
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ccVanValue += 1
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$Upgrades/Control/ScrollContainer/VanGrid/VanUp3/Price.text = str(ccVanPrice3)
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collectCupcakes()
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