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extends Node2D
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signal condensedCupcake1()
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signal condensedCupcake2()
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signal condensedCupcake3()
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#Cupcake Values
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var ccVanNum: int = 0
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var ccVanValue: int = 1
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var ccChocNum: int = 0
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var ccChocValue: int = 1
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var ccStrawNum: int = 0
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var ccStrawValue: int = 1
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var ccRVelNum: int = 0
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var ccCRVelValue: int = 1
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var ccCinNum: int = 0
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var ccCinValue: int = 1
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var ccNightmareNum: int = 0
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var ccNightmareValue: int = 1
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#Cupcake Upgrade Prices
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var ccVanPrice: int = 10
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var ccVanPrice2: int = 15
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var ccVanPrice3: int = 15
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var ccVanPrice4: int = 250
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var ccChocPrice: int = 10
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var ccChocPrice2: int
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var ccChocPrice3: int
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var ccChocPrice4: int
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var ccChocPrice5: int
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var ccChocPrice6: int
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var ccStrawPrice: int
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var ccStrawPrice2: int
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var ccStrawPrice3: int
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var ccStrawPrice4: int
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var ccStrawPrice5: int
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var ccStrawPrice6: int
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#Preloaded scenes and scripts
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var upgradeUI = preload("res://Scenes/UI/upgrades.tscn")
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var location = preload("res://Scenes/Locations/yard.tscn")
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var horse_scene = preload("res://Scenes/horse.tscn")
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var horse = preload("res://Scripts/horse.gd")
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var ccVanilla = preload("res://Scenes/Cupcakes/cupcake.tscn")
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var ccChocolate = preload("res://Scenes/Cupcakes/chocCupcake.tscn")
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var ccStrawberry = preload("res://Scenes/Cupcakes/strawCupcake.tscn")
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var ccRedVelvet
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var ccCinnamon
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var ccNightmare
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var ccRock
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var ccRuby
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var ccSapphire
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var ccEmerald
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var ccDiamond
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var ccChaos
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#Instantiations
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var ccVan = ccVanilla.instantiate()
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var ccChoc = ccChocolate.instantiate()
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var ccStraw = ccStrawberry.instantiate()
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var ccRVel
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var ccNight
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var ccRoc
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var ccRub
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var ccSap
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var ccEme
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var ccDia
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var ccCha
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#Cupcake Locks
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var ccChocLocked = true
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var ccStrawLocked = true
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var ccRVelLocked = true
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var ccCinLocked = true
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var ccNightLocked = true
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var ccRocLocked = true
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var ccRubLocked = true
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var ccSapLocked = true
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var ccEmeLocked = true
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var ccDiaLocked = true
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var ccChaLocked = true
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#Spawnrates
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var ccVanSpawnRate = 60
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var ccChocSpawnRate = 3
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var ccStrawSpawnRate = 3
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var ccRVelSpawnRate = 3
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var ccNightSpawnRate = 3
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var ccRocSpawnRate = 3
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var ccRubSpawnRate = 3
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var ccSapSpawnRate = 3
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var ccEmeSpawnRate = 3
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var ccDiaSpawnRate = 3
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var ccChaSpawnRate = 3
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#Other
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@onready var timer = get_node("Cupcake Spawn Timer")
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var horseAttached = true
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var horse_instance
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var mouse_position = Vector2.ZERO
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var ccCount = 0
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var ccMaxOnScreen = 2000
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#General
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func _ready():
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var spawn
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horse_instance = horse_scene.instantiate()
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spawn = location.instantiate()
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$Location.add_child(spawn)
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add_child(horse_instance)
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func _process(delta):
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if horseAttached == true:
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mouse_position = get_global_mouse_position()
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horse_instance.position = mouse_position
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handleInput()
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func handleInput():
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if Input.is_action_pressed("horseAttach"):
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if horseAttached == true:
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horseAttached = false
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else:
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horseAttached = true
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func collectCupcakes():
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$InGameUI/Num/GridContainer/ccVanNum.text = str(ccVanNum)
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$InGameUI/Num/GridContainer/ccChocNum.text = str(ccChocNum)
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$InGameUI/Num/GridContainer/ccStrawNum.text = str(ccStrawNum)
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func _on_timeout():
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spawnVanCupcakes()
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if ccChocLocked == false:
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spawnChocCupcakes()
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if ccStrawLocked == false:
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spawnStrawCupcakes()
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collectCupcakes()
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timer.start
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#Spawn
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func spawnVanCupcakes():
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var randX
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var randY
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randomize()
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if ccCount <= ccMaxOnScreen:
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for i in range(ccVanSpawnRate):
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randX = randi_range(10, 1910)
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randY = randi_range(10, 1070)
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ccVan.position = Vector2(randX, randY)
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$Cupcakes.add_child(ccVan.duplicate())
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ccCount = ccCount + ccVanSpawnRate
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func spawnChocCupcakes():
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var randX
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var randY
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randomize()
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if ccCount <= ccMaxOnScreen:
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for i in range(ccChocSpawnRate):
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randX = randi_range(10, 1910)
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randY = randi_range(10, 1070)
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ccChoc.position = Vector2(randX, randY)
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$Cupcakes.add_child(ccChoc.duplicate())
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ccCount = ccCount + ccChocSpawnRate
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func spawnStrawCupcakes():
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var randX
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var randY
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randomize()
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if ccCount <= ccMaxOnScreen:
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for i in range(ccStrawSpawnRate):
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randX = randi_range(10, 1910)
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randY = randi_range(10, 1070)
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ccStraw.position = Vector2(randX, randY)
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$Cupcakes.add_child(ccStraw.duplicate())
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ccCount = ccCount + ccStrawSpawnRate
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#Upgrades
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func _on_upgrades_one_more_cupcake():
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if ccVanNum >= ccVanPrice:
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ccVanSpawnRate += 1
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ccVanNum -= ccVanPrice
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ccVanPrice = ccVanPrice * 1.3
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$Upgrades/Control/VanScroll/VanGrid/VanUp1/Price.text = str(ccVanPrice)
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collectCupcakes()
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func _on_upgrades_faster_cupcake():
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if ccVanNum >= ccVanPrice2:
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ccVanNum -= ccVanPrice2
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ccVanPrice2 = ccVanPrice2 * 1.3
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timer.wait_time = timer.wait_time - (timer.wait_time * 0.01)
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$Upgrades/Control/VanScroll/VanGrid/VanUp2/Price.text = str(ccVanPrice2)
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collectCupcakes()
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func _on_upgrades_condensed_cupcake_1():
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if ccVanNum >= ccVanPrice3:
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ccVanNum -= ccVanPrice3
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ccVanPrice3 = ccVanPrice3 * 1.3
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ccVanValue += 1
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$Upgrades/Control/VanScroll/VanGrid/VanUp3/Price.text = str(ccVanPrice3)
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collectCupcakes()
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#Unlock
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func _on_upgrades_unlock_choc():
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if ccVanNum >= ccVanPrice4:
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ccVanNum -= ccVanPrice4
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ccChocLocked = false
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$"InGameUI/Main/HBoxContainer/Choc".visible = true
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$"InGameUI/Num/GridContainer/chocIcon".visible = true
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$"InGameUI/Num/GridContainer/ccChocNum".visible = true
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$"Upgrades/Control/VanScroll/VanGrid/VanUp4/Buy".visible = false
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func _on_upgrades_unlock_straw():
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if ccChocNum >= ccChocPrice4:
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ccChocNum -= ccChocPrice4
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ccStrawLocked = false
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$"InGameUI/Main/HBoxContainer/Straw".visible = true
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$"InGameUI/Num/GridContainer/strawIcon".visible = true
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$"InGameUI/Num/GridContainer/ccStrawNum".visible = true
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$"Upgrades/Control/ChocScroll/ChocGrid/ChocUp4/Buy".visible = false
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#Collect
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func _on_van_cupcake_cc_van_collected():
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ccVanNum += ccVanValue
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ccCount -= 1
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collectCupcakes()
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func _on_choc_cupcake_cc_choc_collected():
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ccChocNum += ccChocValue
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ccCount -= 1
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collectCupcakes()
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func _on_straw_cupcake_cc_straw_collected():
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ccStrawNum += ccStrawValue
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ccCount -= 1
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collectCupcakes()
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