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2 Commits

@ -1,8 +1,11 @@
[gd_scene load_steps=2 format=3 uid="uid://b4cs2vjtp17lu"] [gd_scene load_steps=3 format=3 uid="uid://b4cs2vjtp17lu"]
[ext_resource type="Script" path="res://Entities/Player/player.gd" id="1_xmnrq"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_6ufux"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_6ufux"]
[node name="Player" type="Node3D"] [node name="Player" type="Node3D"]
script = ExtResource("1_xmnrq")
[node name="Camera" type="Camera3D" parent="."] [node name="Camera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.73802, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.73802, 0)

@ -0,0 +1,11 @@
extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
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