Initial Project File

Godot 4.2.2
master
ShackMadeGames 2 months ago
parent fd1595e30c
commit 0bbc8aaa99

2
.gitattributes vendored

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

2
.gitignore vendored

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# Godot 4+ specific ignores
.godot/

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[configuration]
entry_symbol = "godotsteam_init"
compatibility_minimum = "4.1"
[libraries]
macos.debug = "osx/libgodotsteam.macos.template_debug.framework"
macos.release = "osx/libgodotsteam.macos.template_release.framework"
windows.debug.x86_64 = "win64/libgodotsteam.windows.template_debug.x86_64.dll"
windows.debug.x86_32 = "win32/libgodotsteam.windows.template_debug.x86_32.dll"
windows.release.x86_64 = "win64/libgodotsteam.windows.template_release.x86_64.dll"
windows.release.x86_32 = "win32/libgodotsteam.windows.template_release.x86_32.dll"
linux.debug.x86_64 = "linux64/libgodotsteam.linux.template_debug.x86_64.so"
linux.debug.x86_32 = "linux32/libgodotsteam.linux.template_debug.x86_32.so"
linux.release.x86_64 = "linux64/libgodotsteam.linux.template_release.x86_64.so"
linux.release.x86_32 = "linux32/libgodotsteam.linux.template_release.x86_32.so"
[dependencies]
windows.x86_64 = { "win64/steam_api64.dll": "" }
windows.x86_32 = { "win32/steam_api.dll": "" }
linux.x86_64 = { "linux64/libsteam_api.so": "" }
linux.x86_32 = { "linux32/libsteam_api.so": "" }

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>libgodotsteam.debug</string>
<key>CFBundleIdentifier</key>
<string>org.coaguco.godotsteam</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>libgodotsteam.debug</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>4.5.2</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>4.5.2</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>libgodotsteam</string>
<key>CFBundleIdentifier</key>
<string>org.coaguco.godotsteam</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>libgodotsteam</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>4.5.2</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>4.5.2</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
</dict>
</plist>

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After

Width:  |  Height:  |  Size: 949 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dvvpqc4cqjb7j"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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config_version=5
[application]
config/name="Magewar"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
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