Nightly push 2
-updated Godot to Stable -added export templates -Version Zero released Version Zero is the basics of the game that make it playable. Player, item, score, shop, upgrades.main
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[folding]
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[folding]
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node_unfolds=[NodePath("."), PackedStringArray("Collision", "Linear", "Angular", "Constant Forces"), NodePath("Sprite2D"), PackedStringArray("texture", "Texture", "Transform")]
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node_unfolds=[NodePath("."), PackedStringArray("Collision", "Linear", "Angular", "Constant Forces", "Transform"), NodePath("Sprite2D"), PackedStringArray("texture", "Texture", "Transform")]
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resource_unfolds=["res://Scenes/Cupcakes/cupcake.tscn::CircleShape2D_svirt", PackedStringArray()]
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resource_unfolds=["res://Scenes/Cupcakes/cupcake.tscn::CircleShape2D_svirt", PackedStringArray()]
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nodes_folded=[NodePath("Sprite2D"), NodePath("CollisionShape2D")]
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nodes_folded=[NodePath("Sprite2D"), NodePath("CollisionShape2D")]
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@ -1,15 +1,7 @@
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res://Scripts/Cupcake Spawn Timer.gd
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res://Scenes/game_world.tscn
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res://Scenes/game_world.tscn
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res://Scripts/game_world.gd
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res://Scripts/game_world.gd
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res://Scenes/horse.tscn
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res://Scenes/horse.tscn
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res://Scenes/Cupcakes/cupcake.tscn
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res://Scenes/Cupcakes/cupcake.tscn
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res://Scripts/horse.gd
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res://Scripts/Cupcakes/cupcake.gd
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res://Scenes/Locations/yard.tscn
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res://Scenes/Locations/yard.tscn
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res://README.md
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res://Scenes/UI/ingame_ui.tscn
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res://Scripts/PlayArea.gd
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res://Scenes/UI/upgrades.tscn
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res://Scenes/UI/upgrades.tscn
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res://Scripts/upgrades.gd
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res://Scenes/UI/ingame_ui.tscn
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res://Scripts/ingame_ui.gd
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res://Scripts/varVar.gd
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