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36 lines
800 B
GDScript

extends CanvasLayer
@onready var upgrades = $"../Upgrades"
@onready var vanUp = $"../Upgrades/Control/VanScroll"
@onready var chocUp = $"../Upgrades/Control/ChocScroll"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_van_pressed():
if vanUp.visible == false:
vanUp.visible = true
chocUp.visible = false
else:
if upgrades.visible == false:
upgrades.visible = true
else:
upgrades.visible = false
func _on_choc_pressed():
if vanUp.visible == true:
vanUp.visible = false
chocUp.visible = true
else:
if upgrades.visible == false:
upgrades.visible = true
else:
upgrades.visible = false