extends CanvasLayer @onready var upgrades = $"../Upgrades" @onready var vanUp = $"../Upgrades/Control/VanScroll" @onready var chocUp = $"../Upgrades/Control/ChocScroll" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_van_pressed(): if vanUp.visible == false: vanUp.visible = true chocUp.visible = false else: if upgrades.visible == false: upgrades.visible = true else: upgrades.visible = false func _on_choc_pressed(): if vanUp.visible == true: vanUp.visible = false chocUp.visible = true else: if upgrades.visible == false: upgrades.visible = true else: upgrades.visible = false