[configuration] entry_symbol = "godotsteam_init" compatibility_minimum = "4.1" [libraries] macos.debug = "osx/libgodotsteam.macos.template_debug.framework" macos.release = "osx/libgodotsteam.macos.template_release.framework" windows.debug.x86_64 = "win64/libgodotsteam.windows.template_debug.x86_64.dll" windows.debug.x86_32 = "win32/libgodotsteam.windows.template_debug.x86_32.dll" windows.release.x86_64 = "win64/libgodotsteam.windows.template_release.x86_64.dll" windows.release.x86_32 = "win32/libgodotsteam.windows.template_release.x86_32.dll" linux.debug.x86_64 = "linux64/libgodotsteam.linux.template_debug.x86_64.so" linux.debug.x86_32 = "linux32/libgodotsteam.linux.template_debug.x86_32.so" linux.release.x86_64 = "linux64/libgodotsteam.linux.template_release.x86_64.so" linux.release.x86_32 = "linux32/libgodotsteam.linux.template_release.x86_32.so" [dependencies] windows.x86_64 = { "win64/steam_api64.dll": "" } windows.x86_32 = { "win32/steam_api.dll": "" } linux.x86_64 = { "linux64/libsteam_api.so": "" } linux.x86_32 = { "linux32/libsteam_api.so": "" }