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14 lines
417 B
GDScript
14 lines
417 B
GDScript
extends CharacterBody2D
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var horse_instance
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var mouse_position = Vector2.ZERO
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signal hit
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func _process(delta):
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mouse_position = lerp(mouse_position, get_global_mouse_position(), 0.02)
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look_at(mouse_position)
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#var horse_direction = (mouse_position - horse_instance.position).normalized()
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#horse_instance.rotation = horse_direction.angle()
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#horse_instance.get_node("Sprite2D").rotation = horse_direction.angle()
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