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119 lines
2.7 KiB
GDScript

extends CanvasLayer
#Areas
signal yourYard()
signal neighYard()
signal honestDungeon()
signal abandonedCastle()
#Tools
signal tool1()
signal tool2()
#Vanilla
signal oneMoreCupcake()
signal fasterCupcake()
signal condensedCupcake1()
signal unlockChoc()
#Chocolate
signal oneMoreCupcake2()
signal fasterCupcake2()
signal condensedCupcake2()
signal unlockStraw()
#Strawberry
signal oneMoreCupcake3()
signal fasterCupcake3()
signal condensedCupcake3()
signal unlockRVel()
#Red Velvet
signal oneMoreCupcake4()
signal fasterCupcake4()
signal condensedCupcake4()
signal unlockCin()
#Cinnamon
signal oneMoreCupcake5()
signal fasterCupcake5()
signal condensedCupcake5()
signal unlockHon()
#Honest
signal oneMoreCupcake6()
signal fasterCupcake6()
signal condensedCupcake6()
signal horseHealth()
signal cupcakeDamage()
signal sweetieDamage()
#Nightmare
signal unlockNightmare()
func _on_close_pressed():
self.visible = false
func _on_buy_pressed():
emit_signal("oneMoreCupcake")
func _on_buy_van2_pressed():
emit_signal("fasterCupcake")
func _on_buy_van3_pressed():
emit_signal("condensedCupcake1")
func _on_buy_van4_pressed():
emit_signal("unlockChoc")
func _on_buy_choc1_pressed():
emit_signal("oneMoreCupcake2")
func _on_buy_choc2_pressed():
emit_signal("fasterCupcake2")
func _on_buy_choc3_pressed():
emit_signal("condensedCupcake2")
func _on_buy_choc4_pressed():
emit_signal("unlockStraw")
func _on_buy_straw1_pressed():
emit_signal("oneMoreCupcake3")
func _on_buy_straw2_pressed():
emit_signal("fasterCupcake3")
func _on_buy_straw3_pressed():
emit_signal("condensedCupcake3")
func _on_buy_straw4_pressed():
emit_signal("unlockRVel")
func _on_buy_rvel1_pressed():
emit_signal("oneMoreCupcake4")
func _on_buy_rvel2_pressed():
emit_signal("fasterCupcake4")
func _on_buy_rvel3_pressed():
emit_signal("condensedCupcake4")
func _on_buy_rvel4_pressed():
emit_signal("unlockCin")
func _on_buy_cin1_pressed():
emit_signal("oneMoreCupcake5")
func _on_buy_cin2_pressed():
emit_signal("fasterCupcake5")
func _on_buy_cin3_pressed():
emit_signal("condensedCupcake5")
func _on_buy_cin4_pressed():
emit_signal("unlockHon")
func _on_buy_hon1_pressed():
emit_signal("oneMoreCupcake6")
func _on_buy_hon2_pressed():
emit_signal("fasterCupcake6")
func _on_buy_hon3_pressed():
emit_signal("condensedCupcake6")
func _on_buy_hon4_pressed():
emit_signal("unlockNightmare")
func _on_buy_night1_pressed():
pass
func _on_buy_night2_pressed():
pass
func _on_buy_night3_pressed():
pass
func _on_buy_night4_pressed():
pass
##Areas
func _on_your_yard_pressed():
emit_signal("yourYard")
func _on_buy_neighbors_yard_pressed():
emit_signal("neighYard")
##Tools
func _on_tool_1_pressed():
emit_signal("tool1")
func _on_tool_2_pressed():
emit_signal("tool2")