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CupcakeRevolution/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Cupcake Revolution"
run/main_scene="res://Scenes/game_world.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
boot_splash/bg_color=Color(0.976471, 0.87451, 0.945098, 1)
boot_splash/image="res://Art/Cupcakes/Cupcake.png"
config/icon="res://Art/Cupcakes/Cupcake.png"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="viewport"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[input]
horseAttach={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"pressed":false,"double_click":false,"script":null)
]
}