extends Area2D var horse = preload("res://Scripts/horse.gd") # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_area_exited(body): if body.is_in_group("Cupcake"): horse.ccVanNum += 1 print(horse.ccVanNum) body.queue_free()