extends Node2D signal condensedCupcake1() #Cupcake Values var ccVanNum: int = 0 var ccVanValue: int = 1 var ccChocNum: int = 0 #Cupcake Upgrade Prices var ccVanPrice: int = 10 var ccVanPrice2: int = 15 var ccVanPrice3: int = 15 var ccChocPrice: int = 10 #Preloaded scenes and scripts var upgradeUI = preload("res://Scenes/UI/upgrades.tscn") var location = preload("res://Scenes/Locations/yard.tscn") var horse_scene = preload("res://Scenes/horse.tscn") var horse = preload("res://Scripts/horse.gd") var ccVanilla = preload("res://Scenes/Cupcakes/cupcake.tscn") var ccChocolate var ccchoc #Other @onready var timer = get_node("Cupcake Spawn Timer") var horseAttached = true var horse_instance var mouse_position = Vector2.ZERO var ccvan = ccVanilla.instantiate() var ccSpawnRate = 3 var ccCount = 0 var ccMaxOnScreen = 2000 func _ready(): var spawn horse_instance = horse_scene.instantiate() spawn = location.instantiate() $Location.add_child(spawn) add_child(horse_instance) func _process(delta): if horseAttached == true: mouse_position = get_global_mouse_position() horse_instance.position = mouse_position handleInput() func handleInput(): if Input.is_action_pressed("horseAttach"): if horseAttached == true: horseAttached = false else: horseAttached = true func spawnCupcakes(): var randX var randY randomize() if ccCount <= ccMaxOnScreen: for i in range(ccSpawnRate): randX = randi_range(10, 1910) randY = randi_range(10, 1070) ccvan.position = Vector2(randX, randY) $Cupcakes.add_child(ccvan.duplicate()) ccCount = ccCount + ccSpawnRate func collectCupcakes(): $InGameUI/Num/VBoxContainer/ccVanNum.text = str(ccVanNum) func _on_timeout(): spawnCupcakes() collectCupcakes() timer.start func _on_play_area_body_exited(body): pass func _on_cupcake_cc_van_collected(): ccVanNum += ccVanValue ccCount -= 1 collectCupcakes() func _on_upgrades_one_more_cupcake(): if ccVanNum >= ccVanPrice: ccSpawnRate += 1 ccVanNum -= ccVanPrice ccVanPrice = ccVanPrice * 1.3 $Upgrades/Control/ScrollContainer/VanGrid/VanUp1/Price.text = str(ccVanPrice) collectCupcakes() func _on_upgrades_faster_cupcake(): if ccVanNum >= ccVanPrice2: ccVanNum -= ccVanPrice2 ccVanPrice2 = ccVanPrice2 * 1.3 timer.wait_time = timer.wait_time - (timer.wait_time * 0.01) $Upgrades/Control/ScrollContainer/VanGrid/VanUp2/Price.text = str(ccVanPrice2) collectCupcakes() func _on_upgrades_condensed_cupcake_1(): if ccVanNum >= ccVanPrice3: ccVanNum -= ccVanPrice3 ccVanPrice3 = ccVanPrice3 * 1.3 ccVanValue += 1 $Upgrades/Control/ScrollContainer/VanGrid/VanUp3/Price.text = str(ccVanPrice3) collectCupcakes()