extends RigidBody2D var speed = Vector2.ZERO var horse = preload("res://Scripts/horse.gd") @onready var playArea = $"../../PlayArea" @onready var ccCol var scorecard = preload("res://Scripts/varVar.gd") var ccValue = 1 signal ccVanCollected() func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_play_area_body_exited(body): if body.get_parent() == $"../../Cupcakes": emit_signal("ccVanCollected") body.queue_free() func _on_game_world_condensed_cupcake_1(): ccValue += 1