extends CharacterBody2D var horse_instance var mouse_position = Vector2.ZERO signal hit func _process(delta): mouse_position = lerp(mouse_position, get_global_mouse_position(), 0.02) look_at(mouse_position) #var horse_direction = (mouse_position - horse_instance.position).normalized() #horse_instance.rotation = horse_direction.angle() #horse_instance.get_node("Sprite2D").rotation = horse_direction.angle()