extends Node2D var spawncount = 0 var horse_scene = preload("res://Scenes/horse.tscn") var cupcake_scene = preload("res://Scenes/Cupcakes/cupcake.tscn") var horse_instance var mouse_position = Vector2.ZERO var ccVanilla var ccChocolate var cupcakeSpawnRate = Timer.new() func _ready(): horse_instance = horse_scene.instantiate() add_child(horse_instance) func _process(delta): mouse_position = get_global_mouse_position() horse_instance.position = mouse_position func spawnCupcakes(): pass func collectCupcakes(): pass