extends CanvasLayer #Areas signal yourYard() signal neighYard() signal honestDungeon() signal abandonedCastle() #Tools signal tool1() signal tool2() #Vanilla signal oneMoreCupcake() signal fasterCupcake() signal condensedCupcake1() signal unlockChoc() #Chocolate signal oneMoreCupcake2() signal fasterCupcake2() signal condensedCupcake2() signal unlockStraw() #Strawberry signal oneMoreCupcake3() signal fasterCupcake3() signal condensedCupcake3() signal unlockRVel() #Red Velvet signal oneMoreCupcake4() signal fasterCupcake4() signal condensedCupcake4() signal unlockCin() #Cinnamon signal oneMoreCupcake5() signal fasterCupcake5() signal condensedCupcake5() signal unlockHon() #Honest signal oneMoreCupcake6() signal fasterCupcake6() signal condensedCupcake6() signal horseHealth() signal cupcakeDamage() signal sweetieDamage() #Nightmare signal unlockNightmare() func _on_close_pressed(): self.visible = false func _on_buy_pressed(): emit_signal("oneMoreCupcake") func _on_buy_van2_pressed(): emit_signal("fasterCupcake") func _on_buy_van3_pressed(): emit_signal("condensedCupcake1") func _on_buy_van4_pressed(): emit_signal("unlockChoc") func _on_buy_choc1_pressed(): emit_signal("oneMoreCupcake2") func _on_buy_choc2_pressed(): emit_signal("fasterCupcake2") func _on_buy_choc3_pressed(): emit_signal("condensedCupcake2") func _on_buy_choc4_pressed(): emit_signal("unlockStraw") func _on_buy_straw1_pressed(): emit_signal("oneMoreCupcake3") func _on_buy_straw2_pressed(): emit_signal("fasterCupcake3") func _on_buy_straw3_pressed(): emit_signal("condensedCupcake3") func _on_buy_straw4_pressed(): emit_signal("unlockRVel") func _on_buy_rvel1_pressed(): emit_signal("oneMoreCupcake4") func _on_buy_rvel2_pressed(): emit_signal("fasterCupcake4") func _on_buy_rvel3_pressed(): emit_signal("condensedCupcake4") func _on_buy_rvel4_pressed(): emit_signal("unlockCin") func _on_buy_cin1_pressed(): emit_signal("oneMoreCupcake5") func _on_buy_cin2_pressed(): emit_signal("fasterCupcake5") func _on_buy_cin3_pressed(): emit_signal("condensedCupcake5") func _on_buy_cin4_pressed(): emit_signal("unlockHon") func _on_buy_hon1_pressed(): emit_signal("oneMoreCupcake6") func _on_buy_hon2_pressed(): emit_signal("fasterCupcake6") func _on_buy_hon3_pressed(): emit_signal("condensedCupcake6") func _on_buy_hon4_pressed(): emit_signal("unlockNightmare") func _on_buy_night1_pressed(): pass func _on_buy_night2_pressed(): pass func _on_buy_night3_pressed(): pass func _on_buy_night4_pressed(): pass ##Areas func _on_your_yard_pressed(): emit_signal("yourYard") func _on_buy_neighbors_yard_pressed(): emit_signal("neighYard") ##Tools func _on_tool_1_pressed(): emit_signal("tool1") func _on_tool_2_pressed(): emit_signal("tool2")