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extends CanvasLayer
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@onready var upgrades = $"../Upgrades"
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@onready var vanUp = $"../Upgrades/Control/VanScroll"
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@onready var chocUp = $"../Upgrades/Control/ChocScroll"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_van_pressed():
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if vanUp.visible == false:
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vanUp.visible = true
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chocUp.visible = false
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else:
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if upgrades.visible == false:
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upgrades.visible = true
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else:
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upgrades.visible = false
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func _on_choc_pressed():
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if vanUp.visible == true:
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vanUp.visible = false
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chocUp.visible = true
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else:
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if upgrades.visible == false:
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upgrades.visible = true
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else:
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upgrades.visible = false
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