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CupcakeRevolution/.godot/editor/game_world.tscn-folding-bdb...

6 lines
341 B
INI

[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform", "Material", "Texture", "Ordering", "Visibility", "Editor Description", "Process", "ccVanilla"), NodePath("PlayArea"), PackedStringArray("Input", "Collision")]
resource_unfolds=["res://Scenes/game_world.tscn::RectangleShape2D_sh03e", PackedStringArray()]
nodes_folded=[]