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extends RigidBody2D
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var speed = Vector2.ZERO
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var horse = preload("res://Scripts/horse.gd")
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@onready var playArea = $"../../PlayArea"
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@onready var ccCol
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var scorecard = preload("res://Scripts/varVar.gd")
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var ccValue = 1
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signal ccVanCollected()
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_play_area_body_exited(body):
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if body.get_parent() == $"../../Cupcakes":
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emit_signal("ccVanCollected")
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body.queue_free()
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func _on_game_world_condensed_cupcake_1():
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ccValue += 1
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